1 | if (global.floweyhp > 4000) |
2 | { |
3 | with (obj_flowey_master) |
4 | caster_play(sfx_oh, 1, 0.9 - random(0.3)); |
5 | } |
6 | else |
7 | { |
8 | with (obj_flowey_master) |
9 | caster_play(sfx_ted, 1, 0.9 - random(0.2)); |
10 | } |