1 |
alarm[0] = 1;gml_Object_obj_freakbulletgen_Alarm_0.gmldir = random(360);
x = global.idealborder[0] + random(global.idealborder[1] - global.idealborder[0]);
y = global.idealborder[2] + random(global.idealborder[3] - global.idealborder[2]);
if (collision_rectangle(x - 10, y - 10, x + 10, y + 10, obj_heart, 0, 1))
{
x = obj_heart.x + 8 + lengthdir_x(24 + random(12), dir);
y = obj_heart.y + 8 + lengthdir_y(24 + random(12), dir);
}
instance_create(x, y, obj_freakbullet);
alarm[0] = 3 + random(3); |