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gml_Object_obj_friendlypellet_Create_0

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1
image_speed = 0.5;
2
attackratio = 0;
3
direction = instance_number(obj_friendlypellet) * 30;
4
speed = 4;
5
alarm[0] = 35;
gml_Object_obj_friendlypellet_Alarm_0.gml

action_move("000010000", 0); blonicx = x; blonicy = y;
6
attackyou = 0;
7
blonicx = 0;
8
blonicy = 0;