image_speed = 0.5;
attackratio = 0;
direction = instance_number(obj_friendlypellet) * 30;
speed = 4;
alarm[0] = 35;gml_Object_obj_friendlypellet_Alarm_0.gmlaction_move("000010000", 0); blonicx = x; blonicy = y;
attackyou = 0;
blonicx = 0;
blonicy = 0;