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gml_Object_obj_friendprotector_Collision_1671

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1
if (other.fade == 0)
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{
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    with (other.id)
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        fade = 1;
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    with (other.id)
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        speed = -6;
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    with (other.id)
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        friction = 0.1;
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    with (obj_friendscene)
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        ting_s = 1;
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}
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fade = 1;