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gml_Object_obj_friendprotector_Collision_1671
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1
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if (other.fade == 0)
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2
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{
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3
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with (other.id)
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4
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fade = 1;
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5
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with (other.id)
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6
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speed = -6;
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7
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with (other.id)
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8
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friction = 0.1;
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9
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with (obj_friendscene)
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10
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ting_s = 1;
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11
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}
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12
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fade = 1;
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