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gml_Object_obj_friendscene_Step_2

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1
if (border_d == 1)
2
{
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    cx = 310;
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    cx2 = 330;
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    cy = 290;
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    cy2 = 310;
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    obj_heart.visible = true;
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    obj_heart.x = cx + 2;
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    obj_heart.y = cy + 2;
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}