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gml_Object_obj_frogbullet_ex_Create_0

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1
alarm[0] = 20;
gml_Object_obj_frogbullet_ex_Alarm_0.gml

if (active == 0) { if (side == 0) { move_towards_point(obj_heart.x + 36, obj_heart.y, 6); gravity = 0.16; gravity_direction = 180; } if (side == 1) { move_towards_point(obj_heart.x + 15, obj_heart.y + 36, 6); gravity = 0.16; gravity_direction = 90; } if (side == 2) { move_towards_point(obj_heart.x - 26, obj_heart.y + 10, 6); gravity = 0.16; gravity_direction = 0; } if (side == 3) { move_towards_point(obj_heart.x, obj_heart.y - 26, 6); gravity = 0.16; gravity_direction = 270; } sprite_index = spr_frogbullet_go; } active = 1;
2
image_angle = 0;
3
active = 0;
4
side = 0;
5
lazy = 0;