sprite_index = spr_fakeintro2;
obj_screen.messed = 3;
mywriter.stringpos = string_length(mywriter.originalstring);
caster_stop(all);
caster_loop(stuck, 1, 0.84);
alarm[1] = 170;gml_Object_obj_gameintro_fake_Alarm_1.gmlroom_goto_next();
alarm[2] = 30;gml_Object_obj_gameintro_fake_Alarm_2.gmlskipper = 1;