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gml_Object_obj_gameintro_fake_Alarm_0

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1
sprite_index = spr_fakeintro2;
2
obj_screen.messed = 3;
3
mywriter.stringpos = string_length(mywriter.originalstring);
4
caster_stop(all);
5
caster_loop(stuck, 1, 0.84);
6
alarm[1] = 170;
7
alarm[2] = 30;