1 | if (unpersist == 1) |
2 | { |
3 | if (global.screen_border_activate_on_game_over) |
4 | { |
5 | global.screen_border_activate_on_game_over = 0; |
6 | global.screen_border_active = 1; |
7 | } |
8 | room_goto(global.currentroom); |
9 | } |
10 | if (room == global.currentroom) |
11 | { |
12 | room_persistent = false; |
13 | script_execute(scr_tempload); |
14 | instance_destroy(); |
15 | } |