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gml_Object_obj_gameover_test_pl_Draw_0

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1
draw_set_color(c_white);
2
if (global.testhp <= 0)
3
    draw_text_transformed(100, 20, "Game Under", 2, 2, 0);
4
else
5
    draw_text_transformed(100, 20, "Big Wienener Zone.", 2, 2, 0);
6
draw_text(100, 80, "Hall of failure.");
7
for (i = 26; i < 57; i += 1)
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    draw_text(50, 100 + ((i - 26) * 12), "Attack " + string(i) + " : " + string(global.failure[i]));
9
draw_text(300, 240, "TAke a screenshot#of this every time#for balancing purposes.");
10
draw_text(300, 360, "Hold SPACEBAR to restart from#Attack 30");