1 | if (drawngr == 1) |
2 | sprite_delete(gr); |
3 | gr = sprite_create_from_screen_x(xx, yy, width, obj_uborder.y - yy, 0, 0, 0, 0); |
4 | sprite_index = gr; |
5 | if (global.debug == 1) |
6 | { |
7 | if (keyboard_check(vk_space)) |
8 | { |
9 | if (keyboard_check_pressed(vk_right)) |
10 | qq += 0.2; |
11 | if (keyboard_check_pressed(vk_left)) |
12 | qq -= 0.2; |
13 | if (keyboard_check_pressed(vk_down)) |
14 | ww -= 1; |
15 | if (keyboard_check_pressed(vk_up)) |
16 | ww += 1; |
17 | } |
18 | } |
19 | scr_waver_height |
20 | drawngr = 1; |
21 | idealww2 = idealww + random(6); |
22 | if (ww > idealww2) |
23 | ww -= 0.5; |
24 | if (ww < idealww2) |
25 | ww += 0.5; |
26 | if (idealww == 0.1 && ww < 2) |
27 | instance_destroy(); |