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gml_Object_obj_generalsiner_Draw_0

(view raw script w/o annotations or w/e)
1
if (drawngr == 1)
2
    sprite_delete(gr);
3
gr = sprite_create_from_screen_x(xx, yy, width, obj_uborder.y - yy, 0, 0, 0, 0);
4
sprite_index = gr;
5
if (global.debug == 1)
6
{
7
    if (keyboard_check(vk_space))
8
    {
9
        if (keyboard_check_pressed(vk_right))
10
            qq += 0.2;
11
        if (keyboard_check_pressed(vk_left))
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            qq -= 0.2;
13
        if (keyboard_check_pressed(vk_down))
14
            ww -= 1;
15
        if (keyboard_check_pressed(vk_up))
16
            ww += 1;
17
    }
18
}
19
scr_waver_height
scr_waver_height

b = argument0; c = argument1; a += 1; for (i = sprite_height; i > 0; i -= 1) { a += 1; if (c > 0) c -= 0.1; if (c < 0) c -= 0.1; draw_sprite_part_ext(sprite_index, image_index, 0, i, sprite_width, 1, x + (sin(a / b) * c), y + i, 1, 1, c_white, image_alpha); }
(qq, ww);
20
drawngr = 1;
21
idealww2 = idealww + random(6);
22
if (ww > idealww2)
23
    ww -= 0.5;
24
if (ww < idealww2)
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    ww += 0.5;
26
if (idealww == 0.1 && ww < 2)
27
    instance_destroy();