1 |
if (instance_exists(obj_darknesspuzzle)) |
2 |
gl = obj_darknesspuzzle.glowamt; |
3 |
else |
4 |
gl = 0; |
5 |
draw_set_circle_precision(12); |
6 |
if (gl > 0.1) |
7 |
{ |
8 |
gl2 = gl + (sin(siner / 10) / 6); |
9 |
image_alpha = obj_darknesspuzzle.glowamt; |
10 |
draw_set_color(c_fuchsia); |
11 |
draw_set_alpha(gl2 / 3); |
12 |
draw_circle(x + 10, y + 10, gl2 * 15, 0); |
13 |
draw_set_alpha(gl2 / 3); |
14 |
draw_circle(x + 10, y + 10, gl2 * 20, 0); |
15 |
draw_set_alpha(gl2 / 3); |
16 |
draw_circle(x + 10, y + 10, gl2 * 25, 0); |
17 |
draw_set_alpha(gl2 / 3); |
18 |
draw_circle(x + 10, y + 10, gl2 * 30, 0); |
19 |
} |
20 |
siner += 1; |
21 |
draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, 0, c_white, gl); |
22 |
draw_set_alpha(1); |