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gml_Object_obj_glydeshot_Draw_0

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1
siner += 1;
2
image_angle += aa;
3
draw_sprite_ext(spr_glydeshot, 0, x, y, image_xscale, image_yscale, image_angle, image_blend, 0.7 + sin(siner / 3));
4
draw_sprite_ext(spr_glydeshot, 1, x, y, image_xscale, image_yscale, image_angle + 45, image_blend, -sin(siner / 3) + 0.7);
5
if (image_xscale < 3)
6
{
7
    image_xscale += 0.05;
8
    image_yscale += 0.05;
9
}
10
if (y > 500)
11
    instance_destroy();
12
if (global.turntimer < 2)
13
    instance_destroy();