1 |
if (room == room_ruins15B || room == room_ruins15C) |
2 |
{ |
3 |
global.interact = 4; |
4 |
global.phasing = 1; |
5 |
if (room == room_ruins15B) |
6 |
global.flag[51 wrong_switches_pressed] += 1; |
7 |
alarm[1] |
8 |
alarm[2] |
9 |
instance_create(obj_mainchara.x, obj_mainchara.y + 20, obj_cosmetichole); |
10 |
} |
11 |
else |
12 |
{ |
13 |
myinteract = 3; |
14 |
if (room == room_ruins15A) |
15 |
global.msc = 519; |
16 |
if (room == room_ruins15D) |
17 |
global.msc = 521; |
18 |
global.typer = 5; |
19 |
global.facechoice = 0; |
20 |
global.faceemotion = 0; |
21 |
mydialoguer = instance_create(0, 0, obj_dialoguer); |
22 |
} |