global.interact = 3;
instance_create(0, 0, obj_unfader);
audio_stop_all();
if (touched == 0)
{
snd_play(mus_dooropen);
alarm[2] = 14;gml_Object_obj_greydoor_Alarm_2.gmlglobal.entrance = 19; instance_create(0, 0, obj_persistentfader); room_goto(room_mysteryman Waterfall - Mysteryman room [Dogchecked]);
touched = 1;
}