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gml_Object_obj_greydoor_Other_19

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1
global.interact = 3;
2
instance_create(0, 0, obj_unfader);
3
audio_stop_all();
4
if (touched == 0)
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{
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    snd_play(mus_dooropen);
7
    alarm[2] = 14;
gml_Object_obj_greydoor_Alarm_2.gml

global.entrance = 19; instance_create(0, 0, obj_persistentfader); room_goto(room_mysteryman Waterfall - Mysteryman room [Dogchecked]);
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    touched = 1;
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}