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gml_Object_obj_handlightning_Create_0

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1
visible = false;
2
alarm[0] = 1;
gml_Object_obj_handlightning_Alarm_0.gml

if (type == 0) { sprite_index = spr_regstar; image_xscale = 0.1; image_yscale = 0.1; image_angle = random(360); } if (type == 1) { sprite_index = spr_handlightning; image_xscale = 0.1; image_yscale = 1; image_angle = direction; } visible = true; image_alpha = 0;
3
type = 0;
4
image_alpha = 0;
5
timer = 0;
6
siner = random(360);
7
direction = random(360);
8
speed = 3 + random(1);
9
friction = 0.1;