visible = false;
alarm[0] = 1;gml_Object_obj_handlightning_Alarm_0.gmlif (type == 0) { sprite_index = spr_regstar; image_xscale = 0.1; image_yscale = 0.1; image_angle = random(360); } if (type == 1) { sprite_index = spr_handlightning; image_xscale = 0.1; image_yscale = 1; image_angle = direction; } visible = true; image_alpha = 0;
type = 0;
image_alpha = 0;
timer = 0;
siner = random(360);
direction = random(360);
speed = 3 + random(1);
friction = 0.1;