1 | if (ignore_border == 0) |
2 | { |
3 | y = other.y - sprite_height; |
4 | if (movement == 2) |
5 | { |
6 | event_user(7); |
7 | jumpstage = 1; |
8 | vspeed = 0; |
9 | } |
10 | if (confuse == 1 && obj_battlecontroller.runaway != 1) |
11 | y = other.y - 8; |
12 | } |