1 |
if (x > global.idealborder[0] && obj_time.left) |
2 |
x -= 4; |
3 |
if (x < (global.idealborder[1] - 16) && obj_time.right) |
4 |
x += 4; |
5 |
if (y > global.idealborder[2] && obj_time.up) |
6 |
y -= 4; |
7 |
if (y < (global.idealborder[3] - 16) && obj_time.down) |
8 |
y += 4; |
9 |
shot = 0; |
10 |
if (instance_exists(obj_heartshot) == 0 || charge < 0) |
11 |
shot = 1; |
12 |
if (keyboard_check_pressed(ord("Z")) && shot == 1) |
13 |
{ |
14 |
instance_create(x + 4, y + 2, obj_heartshot); |
15 |
charge = 30; |
16 |
} |
17 |
charge -= 1; |
18 |
global.testinv -= 1; |
19 |
if (global.testinv > 0) |
20 |
{ |
21 |
image_speed = 1; |
22 |
} |
23 |
else |
24 |
{ |
25 |
image_speed = 0; |
26 |
image_index = 0; |
27 |
} |