1 |
siner += 1; |
2 |
if (image_xscale >= 0) |
3 |
{ |
4 |
for (i = 0; i < image_xscale; i += 1) |
5 |
{ |
6 |
if (i == 0) |
7 |
draw_sprite(spr_hotland_leftedge, siner / 2, x, y); |
8 |
else if (i == (image_xscale - 1)) |
9 |
draw_sprite(spr_hotland_rightedge, siner / 2, x + (i * 20), y); |
10 |
else |
11 |
draw_sprite(spr_hotland_bottomedge, siner / 2, x + (i * 20), y); |
12 |
} |
13 |
draw_set_color(c_black); |
14 |
if (room == room_fire_walkandbranch2) |
15 |
draw_sprite_ext(spr_singleblackpixel, 0, x, y + 19, 20 * image_xscale, 1, 0, c_white, 1); |
16 |
} |
17 |
else |
18 |
{ |
19 |
draw_sprite(spr_hotland_rightedge, siner / 2, x - 20, y); |
20 |
for (i = 1; i < -image_xscale; i += 1) |
21 |
draw_sprite(spr_hotland_bottomedge, siner / 2, x - (i * 20) - 20, y); |
22 |
} |