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gml_Object_obj_hotland_bottomedge_Draw_0

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1
siner += 1;
2
if (image_xscale >= 0)
3
{
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    for (i = 0; i < image_xscale; i += 1)
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    {
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        if (i == 0)
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            draw_sprite(spr_hotland_leftedge, siner / 2, x, y);
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        else if (i == (image_xscale - 1))
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            draw_sprite(spr_hotland_rightedge, siner / 2, x + (i * 20), y);
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        else
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            draw_sprite(spr_hotland_bottomedge, siner / 2, x + (i * 20), y);
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    }
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    draw_set_color(c_black);
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    if (room == room_fire_walkandbranch2)
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        draw_sprite_ext(spr_singleblackpixel, 0, x, y + 19, 20 * image_xscale, 1, 0, c_white, 1);
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}
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else
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{
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    draw_sprite(spr_hotland_rightedge, siner / 2, x - 20, y);
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    for (i = 1; i < -image_xscale; i += 1)
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        draw_sprite(spr_hotland_bottomedge, siner / 2, x - (i * 20) - 20, y);
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}