1 | timer += 1; |
2 | if (type == 0) |
3 | { |
4 | draw_sprite(sprite_index, image_index, x, y); |
5 | draw_sprite_ext(spr_icecavewall_2, abs(sin(timer / 15) * 2.8), x + sin(timer / 7), y + cos(timer / 8), 1, 1, 0, c_white, al); |
6 | } |
7 | else |
8 | { |
9 | draw_sprite(sprite_index, image_index, x, y); |
10 | draw_sprite_ext(spr_icecavewall_2b, abs(sin(timer / 15) * 2.8), x + sin(timer / 7), y + cos(timer / 8), 1, 1, 0, c_white, al); |
11 | } |
12 | if (timer >= 100 && timer < 150) |
13 | al += 0.02; |
14 | if (timer >= 300) |
15 | { |
16 | al -= 0.02; |
17 | if (al <= 0) |
18 | { |
19 | al = 0; |
20 | timer = 0; |
21 | } |
22 | } |