draw_sprite(spr_silo2, 0, obj_silo1.x + 58, obj_silo1.y + 68);
draw_sprite(sprite_index, image_index, x, y);
if (stage == 1)
{
draw_sprite(spr_iceblock, 0, x + icex, y - 30);
icex += 0.5;
}