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gml_Object_obj_incendiarygen_Create_0

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1
alarm[0] = 2;
gml_Object_obj_incendiarygen_Alarm_0.gml

gen = instance_create(100, 150, obj_sideplanebullet); if (instance_exists(gen)) gen.dmg = dmg; alarm[0] = rate;
2
dmg = 9;
3
rate = global.firingrate;