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gml_Object_obj_instantnoodleitem_Step_0

(view raw script w/o annotations or w/e)
1
if (instance_exists(OBJ_WRITER))
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{
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    if (OBJ_WRITER.stringno == 3 && con == 1)
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    {
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        caster_pause(global.batmusic);
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        con = 2;
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    }
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    if (con == 2 && OBJ_WRITER.stringno == 15)
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    {
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        caster_resume(global.batmusic);
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        con = 3;
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        global.flag[21 cooked_noodles] = 0;
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        with (OBJ_WRITER)
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            instance_destroy();
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        global.msg[0] = 
* You ate the Instant Noodles.
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_instantnoodleitem_85")
;
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        script_execute(scr_recoitem, 4);
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        instance_create(0, 0, obj_foodsound);
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    }
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}
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else
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{
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    instance_destroy();
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}