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gml_Object_obj_introlast_Draw_0

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1
draw_sprite_part(sprite_index, image_index, 0, sprite_height - (h + 100), 320, sprite_height - h, 0, 30);
2
if (go == 1)
3
    h += 1;
4
if (h > 240)
5
    h -= 1;