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gml_Object_obj_inwaterspot_Step_2

related scripts: Alarm_0 • Collision_1576 • Create_0 • Other_4 • Step_2

(view raw script w/o annotations or w/e)
1
if (instance_exists(obj_mainchara))
2
{
3
    if (check == 1 && obj_mainchara.inwater == 1)
4
    {
5
        if (active == 1)
6
            snd_play(snd_noise);
7
    }
8
}
9
check = 0;