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gml_Object_obj_jetpackchara_Draw_0

related scripts: Alarm_4 • Alarm_5 • Create_0 • Draw_0 • Other_10 • Step_0

(view raw script w/o annotations or w/e)
1
xx = view_xview[0];
2
yy = view_yview[0];
3
draw_sprite(sprite_index, image_index, x, y);
4
timertime -= 1;
5
if (timertime < 300)
6
    timertime += 0.25;