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gml_Object_obj_killervisage_Step_0

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1
if (active == 1)
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{
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    image_alpha += 0.02;
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    sparklefactor += 1;
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    j = instance_create(x + random(sprite_width), (y - 20) + random(sprite_height / 2), obj_chimesparkle);
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    j.maxalpha = image_alpha;
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    if (image_alpha > 1)
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        image_alpha = 1;
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    if (sparklefactor > 110)
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        active = 2;
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}
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if (active == 2)
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{
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    image_alpha -= 0.02;
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    if (image_alpha < 0.04)
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        instance_destroy();
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}