1 | if (active == 1) |
2 | { |
3 | image_alpha += 0.02; |
4 | sparklefactor += 1; |
5 | j = instance_create(x + random(sprite_width), (y - 20) + random(sprite_height / 2), obj_chimesparkle); |
6 | j.maxalpha = image_alpha; |
7 | if (image_alpha > 1) |
8 | image_alpha = 1; |
9 | if (sparklefactor > 110) |
10 | active = 2; |
11 | } |
12 | if (active == 2) |
13 | { |
14 | image_alpha -= 0.02; |
15 | if (image_alpha < 0.04) |
16 | instance_destroy(); |
17 | } |