if (canttalk == 0)
{
global.msc = 0;
global.typer = 5;
global.facechoice = 0;
global.msg[0] =
* (As per culinary standard,Delay 11
a death forcefield surrounds
the kitchen.)Wait for inputClose MessageClose Message * (As per journalistic standards,Delay 11
a death forcefield surrounds
the area of intrigue.)Wait for inputClose MessageClose Message * (It's the kind of every-day
death forcefield you see
at home.)Wait for inputClose MessageClose Message ;
if (room == room_fire_core4 || room == room_fire_core_right)
global.msg[0] =
* (It's a forcefield.)Wait for inputClose MessageClose Message * (It's a battery-powered
forcefield.)Wait for inputClose MessageClose Message ;
if (room == room_fire_prelab || room == room_fire_walkandbranch || room == room_fire_elevator_r3 || room == room_fire_elevator_l2 || room == room_fire_elevator_r2)
global.msg[0] =
* (It's a forcefield.)Wait for inputClose MessageClose Message ;
mydialoguer = instance_create(0, 0, obj_dialoguer);
myinteract = 3;
}
else
{
global.interact = 0;
myinteract = 0;
}