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gml_Object_obj_kitchenforcefield_Step_0

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if (canttalk == 0)
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{
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    if (myinteract == 1)
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    {
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        global.interact = 1;
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        alarm[0] = 1;
gml_Object_obj_kitchenforcefield_Alarm_0.gml

if (canttalk == 0) { global.msc = 0; global.typer = 5; global.facechoice = 0; global.msg[0] =
* (As per culinary standard,Delay 11
a death forcefield surrounds
the kitchen.)Wait for inputClose MessageClose Message
scr_gettext("obj_kitchenforcefield_123")
; if (room == room_fire_newsreport) global.msg[0] =
* (As per journalistic standards,Delay 11
a death forcefield surrounds
the area of intrigue.)Wait for inputClose MessageClose Message
scr_gettext("obj_kitchenforcefield_124")
; if (room == room_fire10) global.msg[0] =
* (It's the kind of every-day
death forcefield you see
at home.)Wait for inputClose MessageClose Message
scr_gettext("obj_kitchenforcefield_125")
; if (room == room_fire_core4 || room == room_fire_core_right) global.msg[0] =
* (It's a forcefield.)Wait for inputClose MessageClose Message
scr_gettext("obj_kitchenforcefield_126")
; if (room == room_fire_core_laserfun) global.msg[0] =
* (It's a battery-powered
forcefield.)Wait for inputClose MessageClose Message
scr_gettext("obj_kitchenforcefield_127")
; if (room == room_fire_prelab || room == room_fire_walkandbranch || room == room_fire_elevator_r3 || room == room_fire_elevator_l2 || room == room_fire_elevator_r2) global.msg[0] =
* (It's a forcefield.)Wait for inputClose MessageClose Message
scr_gettext("obj_kitchenforcefield_128")
; mydialoguer = instance_create(0, 0, obj_dialoguer); myinteract = 3; } else { global.interact = 0; myinteract = 0; }
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        myinteract = 2;
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    }
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    if (myinteract == 3)
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    {
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        if (instance_exists(mydialoguer) == 0)
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        {
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            global.interact = 0;
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            myinteract = 0;
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        }
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    }
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}