scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));(0, 0, 0, 0, 0);
if (global.flag[102 got_toyknife] == 1 && instance_exists(obj_dialoguer) == 0)
{
instance_destroy();
global.interact = 0;
}