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gml_Object_obj_knighthammer_Alarm_2

related scripts: Alarm_1 • Alarm_2 • Alarm_3 • Alarm_4 • Collision_744 • Create_0 • Draw_0 • Other_10 • Step_0

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1
vspeed /= 30;
2
alarm[3]
 = 15;
gml_Object_obj_knighthammer_Alarm_3.gml

vspeed *= 240; go = 1;