Undertale script viewer

← back to main script listing

gml_Object_obj_knighthammer_Alarm_2

(view raw script w/o annotations or w/e)
1
vspeed /= 30;
2
alarm[3]
 = 15;
gml_Object_obj_knighthammer_Alarm_3.gml

vspeed *= 240; go = 1;