| 1 |
if (go == 1) |
| 2 |
{ |
| 3 |
if (side == 0 && (y + sprite_height) > 400) |
| 4 |
{ |
| 5 |
if (instance_exists(obj_shaker) == 0) |
| 6 |
{ |
| 7 |
snd_play(snd_impact); |
| 8 |
scr_shakescr_shakeinstance_create(0, 0, obj_shaker);
obj_shaker.hshake = argument0;
obj_shaker.vshake = argument1;
obj_shaker.shakespeed = argument2; (2, 2, 2); |
| 9 |
} |
| 10 |
nowx = x; |
| 11 |
nowy = y; |
| 12 |
go = 2; |
| 13 |
vspeed = 0; |
| 14 |
alarm[4] = 5; |
| 15 |
} |
| 16 |
if (side == 1 && y < 250) |
| 17 |
{ |
| 18 |
if (instance_exists(obj_shaker) == 0) |
| 19 |
{ |
| 20 |
snd_play(snd_impact); |
| 21 |
scr_shakescr_shakeinstance_create(0, 0, obj_shaker);
obj_shaker.hshake = argument0;
obj_shaker.vshake = argument1;
obj_shaker.shakespeed = argument2; (2, 2, 2); |
| 22 |
} |
| 23 |
nowx = x; |
| 24 |
nowy = y; |
| 25 |
go = 2; |
| 26 |
vspeed = 0; |
| 27 |
alarm[4] = 5; |
| 28 |
} |
| 29 |
} |
| 30 |
if (go == 2) |
| 31 |
{ |
| 32 |
x = (nowx - 2) + random(4); |
| 33 |
y = (nowy - 2) + random(4); |
| 34 |
} |
| 35 |
if (go == 3) |
| 36 |
{ |
| 37 |
if (side == 0 && (y + sprite_height) < 250) |
| 38 |
instance_destroy(); |
| 39 |
if (side == 1 && y > 400) |
| 40 |
instance_destroy(); |
| 41 |
} |
| 42 |
hit = 0; |
| 43 |
if (collision_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, obj_heart, 0, 1)) |
| 44 |
hit = 1; |
| 45 |
if (image_index == 0) |
| 46 |
{ |
| 47 |
if (collision_rectangle(6, 144, 33, 188, obj_heart, 0, 1)) |
| 48 |
hit = 1; |
| 49 |
} |
| 50 |
if (image_index == 1) |
| 51 |
{ |
| 52 |
if (collision_rectangle(6, 6, 33, 52, obj_heart, 0, 1)) |
| 53 |
hit = 1; |
| 54 |
} |
| 55 |
if (hit == 1) |
| 56 |
event_user(0); |