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5
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alarm[5] = 30; gml_Object_obj_knock_room_Alarm_5.gml
myinteract = 3;
global.msc = 0;
global.typer = 5;
global.facechoice = 0;
global.faceemotion = 0;
global.msg[0] = Close MessageClose Message ;
if (room == room_water_undyneyard)
{
global.msg[0] = * (Doesn't seem like& anyone's home.)Wait for inputClose MessageClose Message ;
if (global.flag[350 status_undyne] == 0 && instance_exists(obj_papyrus_room))
global.msg[0] = * (If someone's there,Delay 11& they aren't answering& the door.)Wait for inputClose MessageClose Message ;
if (global.flag[350 status_undyne] == 1)
global.msg[0] = * (No one is home.)Delay 11&* (And you get the feeling& no one ever will be.)Wait for inputClose MessageClose Message ;
if (global.flag[350 status_undyne] == 2)
global.msg[0] = * (You hear irritated groans& from the inside.)Wait for inputClose MessageClose Message ;
if (global.flag[389 dated_undyne] >= 2)
global.msg[0] = * (Sounds like only fire& lives here now.)Wait for inputClose MessageClose Message ;
}
if (room == room_tundra_town2 && x > 200)
{
global.msg[0] = * Who's there?Delay 11&* I'm in the middle of& my favorite TV program.Wait for input ;
global.msg[1] = * I know,Delay 11 I know...Delay 11&* Staring at a screen...&* Sounds like a boring hobby.Wait for input ;
global.msg[2] = * But TV offers an escape& to another world.Delay 11&* We really need that.Wait for inputClose MessageClose Message ;
if (read > 0)
global.msg[0] = * You wanna watch too?Delay 11&* Sorry,Delay 11 this is a one-player& TV show.Wait for inputClose MessageClose Message ;
}
if (room == room_tundra_town2 && x < 200)
{
global.msg[0] = * Ahh,Delay 11 what a beautiful knock...Delay 11!&* Maybe if I don't answer,Delay 11& I'll hear it again.Wait for inputClose MessageClose Message ;
if (read == 1)
global.msg[0] = * Ahh,Delay 11 my patience rewards me.Wait for inputClose MessageClose Message ;
if (read > 1)
global.msg[0] = * Ahh...Wait for inputClose MessageClose Message ;
if (scr_murderlv() >= 7)
global.msg[0] = * (No answer.)Wait for inputClose MessageClose Message ;
}
if (room == room_fire_hoteldoors)
{
if (x < 166)
global.msc = 860;
if (x > 240)
global.msc = 862;
if (x > 300)
global.msc = 864;
if (scr_murderlv() >= 12)
{
global.msc = 0;
global.msg[0] = * (No answer.)Wait for inputClose MessageClose Message ;
}
}
read += 1;
mydialoguer = instance_create(0, 0, obj_dialoguer);
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