gml_Object_obj_knock_room_Alarm_5.gmlmyinteract = 3;
global.msc = 0;
global.typer = 5;
global.facechoice = 0;
global.faceemotion = 0;
global.msg[0] =
Close MessageClose Message ;
if (room == room_water_undyneyard)
{
global.msg[0] =
* (Doesn't seem like
anyone's home.)Wait for inputClose MessageClose Message ;
if (
global.flag[350 status_undyne] == 0 && instance_exists(obj_papyrus_room))
global.msg[0] =
* (If someone's there,Delay 11
they aren't answering
the door.)Wait for inputClose MessageClose Message ;
if (
global.flag[350 status_undyne] == 1)
global.msg[0] =
* (No one is home.)Delay 11
* (And you get the feeling
no one ever will be.)Wait for inputClose MessageClose Message ;
if (
global.flag[350 status_undyne] == 2)
global.msg[0] =
* (You hear irritated groans
from the inside.)Wait for inputClose MessageClose Message ;
if (
global.flag[389 dated_undyne] >= 2)
global.msg[0] =
* (Sounds like only fire
lives here now.)Wait for inputClose MessageClose Message ;
}
if (room == room_tundra_town2 && x > 200)
{
global.msg[0] =
* Who's there?Delay 11
* I'm in the middle of
my favorite TV program.Wait for input ;
global.msg[1] =
* I know,Delay 11 I know...Delay 11
* Staring at a screen...
* Sounds like a boring hobby.Wait for input ;
global.msg[2] =
* But TV offers an escape
to another world.Delay 11
* We really need that.Wait for inputClose MessageClose Message ;
if (read > 0)
global.msg[0] =
* You wanna watch too?Delay 11
* Sorry,Delay 11 this is a one-player
TV show.Wait for inputClose MessageClose Message ;
}
if (room == room_tundra_town2 && x < 200)
{
global.msg[0] =
* Ahh,Delay 11 what a beautiful knock...Delay 11!
* Maybe if I don't answer,Delay 11
I'll hear it again.Wait for inputClose MessageClose Message ;
if (read == 1)
global.msg[0] =
* Ahh,Delay 11 my patience rewards me.Wait for inputClose MessageClose Message ;
if (read > 1)
global.msg[0] =
* Ahh...Wait for inputClose MessageClose Message ;
if (
scr_murderlv() >= 7)
global.msg[0] =
* (No answer.)Wait for inputClose MessageClose Message ;
}
if (room == room_fire_hoteldoors)
{
if (x < 166)
global.msc = 860;
if (x > 240)
global.msc = 862;
if (x > 300)
global.msc = 864;
if (
scr_murderlv() >= 12)
{
global.msc = 0;
global.msg[0] =
* (No answer.)Wait for inputClose MessageClose Message ;
}
}
read += 1;
mydialoguer = instance_create(0, 0, obj_dialoguer);