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gml_Object_obj_laserswitch1_Other_11

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1
obj_bluelaser_o.active = 1;
2
with (obj_bluelaser_o)
3
    hspeed = rememberhspeed;
4
sprite_index = spr_onoffswitch_off;
5
image_speed = 0.25;
6
global.flag[371 laser1_off] = 0;