1 | ts = 0; |
2 | on = 0; |
3 | if (room == room_fire_preshootguy4) |
4 | { |
5 | if (global.flag[400 completed_shoot_puzzle4] > 0) |
6 | on = 1; |
7 | } |
8 | if (room == room_fire_conveyorlaser) |
9 | { |
10 | if (global.flag[399 completed_shoot_puzzle3] > 0) |
11 | on = 1; |
12 | } |
13 | if (room == room_fire8) |
14 | { |
15 | if (global.flag[374 completed_shoot_puzzle1] > 0) |
16 | on = 1; |
17 | } |
18 | if (room == room_fire9) |
19 | { |
20 | if (global.flag[375 completed_shoot_puzzle2] > 0) |
21 | on = 1; |
22 | } |
23 | alarm[0] = 1; |