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gml_Object_obj_maddum_drawer_Other_12

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1
alarm[0] = 5;
gml_Object_obj_maddum_drawer_Alarm_0.gml

mode = 2; global.faceemotion = 0;
2
global.faceemotion = 1;
3
event_user(0);
4
for (i = 0; i < 4; i += 1)
5
{
6
    partx[i] += -20 + random(40);
7
    party[i] += -10 + random(20);
8
    partrot[i] += -90 + random(180);
9
}
10
mode = 5;
11
dingus = 0;