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gml_Object_obj_maddummy_Draw_0

related scripts: Alarm_10Alarm_11Alarm_3Alarm_4Alarm_5Alarm_6Alarm_7Alarm_8Alarm_9Create_0Destroy_0Draw_0 KeyPress_65Other_13Other_17Step_0

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1
draw_self_border_e();
2
if (global.debug == 1)
3
{
4
    draw_set_color(c_red);
5
    draw_text(x + 200, y, hp);
6
}