Undertale script viewer

← back to main script listing

gml_Object_obj_mainchara_actor_Step_0

(view raw script w/o annotations or w/e)
1
if (d == 0)
2
    scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();
3
if (pathmode == 1)
4
{
5
    if (path_position == 1)
6
    {
7
        image_index = 0;
8
        image_speed = 0;
9
    }
10
    else if (path_speed != 0)
11
    {
12
        image_speed = 0.2;
13
    }
14
}
15
if (pathmode == 0)
16
{
17
    if (speed == 0)
18
    {
19
        image_index = 0;
20
        image_speed = 0;
21
    }
22
}
23
if (speed > 0)
24
    image_speed = 0.2;
25
if (fun == 0)
26
    scr_npcdir
scr_npcdir

if (myinteract == 0) { if (direction >= 225 && direction < 315) { facing = 0; sprite_index = dsprite; } if (direction >= 315 || direction < 45) { facing = 1; sprite_index = rsprite; } if (direction >= 45 && direction < 135) { facing = 2; sprite_index = usprite; } if (direction >= 135 && direction < 225) { facing = 3; sprite_index = lsprite; } } if (myinteract == (1 + argument0)) { if (facing == 0) sprite_index = dtsprite; if (facing == 1) sprite_index = rtsprite; if (facing == 2) sprite_index = utsprite; if (facing == 3) sprite_index = ltsprite; }
(0);