1 |
if (global.phasing == 0 && global.interact == 0) |
2 |
{ |
3 |
if (global.facing == 1) |
4 |
{ |
5 |
if (collision_point(bbox_right + 3, bbox_bottom + 3, obj_solidparent, 0, 1) == -4) |
6 |
{ |
7 |
x = xprevious + 3; |
8 |
y = yprevious + 3; |
9 |
} |
10 |
else |
11 |
{ |
12 |
x = xprevious; |
13 |
} |
14 |
} |
15 |
if (global.facing == 2) |
16 |
{ |
17 |
if (collision_point(bbox_left - 3, bbox_top - 3, obj_solidparent, 0, 1) == -4) |
18 |
{ |
19 |
x = xprevious - 3; |
20 |
y = yprevious - 3; |
21 |
} |
22 |
else |
23 |
{ |
24 |
y = yprevious; |
25 |
} |
26 |
} |
27 |
if (global.facing == 0) |
28 |
{ |
29 |
x = xprevious; |
30 |
y = yprevious + 3; |
31 |
} |
32 |
if (global.facing == 3) |
33 |
{ |
34 |
y = yprevious; |
35 |
x = xprevious - 3; |
36 |
} |
37 |
if (obj_time.up && obj_time.right) |
38 |
{ |
39 |
x = xprevious; |
40 |
y = yprevious; |
41 |
} |
42 |
if ((obj_mainchara.x % 3) != 0) |
43 |
x -= 1; |
44 |
if ((y % 3) != 0) |
45 |
y += 1; |
46 |
moving = 0; |
47 |
} |
48 |
if (global.interact == 5 || global.interact == 1 || (global.interact == 3 && global.phasing == 0)) |
49 |
{ |
50 |
x = xprevious; |
51 |
y = yprevious; |
52 |
} |