1 |
if (global.phasing == 0 && other.phase == 0) |
2 |
{ |
3 |
x = xprevious; |
4 |
y = yprevious; |
5 |
if (global.interact == 0) |
6 |
{ |
7 |
if (obj_time.up) |
8 |
{ |
9 |
if (collision_rectangle(x + 2, y + 15, x + 18, y + 19, obj_solidparent, 0, 1) > 0) |
10 |
{ |
11 |
if (obj_time.left && collision_line(bbox_left - 3, bbox_top, bbox_left, bbox_top, obj_solidparent, false, true) < 0) |
12 |
{ |
13 |
x -= 3; |
14 |
global.facing = 3; |
15 |
} |
16 |
if (obj_time.right && collision_line(bbox_right + 3, bbox_top, bbox_right, bbox_top, obj_solidparent, false, true) < 0) |
17 |
{ |
18 |
x += 3; |
19 |
global.facing = 1; |
20 |
} |
21 |
} |
22 |
else |
23 |
{ |
24 |
y -= 3; |
25 |
global.facing = 2; |
26 |
} |
27 |
} |
28 |
if (obj_time.down) |
29 |
{ |
30 |
if (collision_rectangle(x + 2, y + 30, x + 18, y + 33, obj_solidparent, 0, 1) > 0) |
31 |
{ |
32 |
if (obj_time.left && collision_line(bbox_left - 3, bbox_bottom, bbox_left, bbox_bottom, obj_solidparent, false, true) < 0) |
33 |
{ |
34 |
x -= 3; |
35 |
global.facing = 3; |
36 |
} |
37 |
if (obj_time.right && collision_line(bbox_right + 3, bbox_bottom, bbox_right, bbox_bottom, obj_solidparent, false, true) < 0) |
38 |
{ |
39 |
x += 3; |
40 |
global.facing = 1; |
41 |
} |
42 |
} |
43 |
else |
44 |
{ |
45 |
y += 3; |
46 |
global.facing = 0; |
47 |
} |
48 |
} |
49 |
} |
50 |
moving = 0; |
51 |
} |