| 1 |
if (global.phasing == 0 && other.phase == 0) |
| 2 |
{ |
| 3 |
x = xprevious; |
| 4 |
y = yprevious; |
| 5 |
if (global.interact == 0) |
| 6 |
{ |
| 7 |
if (obj_time.up) |
| 8 |
{ |
| 9 |
if (collision_rectangle(x + 2, y + 15, x + 18, y + 19, obj_solidparent, 0, 1) > 0) |
| 10 |
{ |
| 11 |
if (obj_time.left && collision_line(bbox_left - 3, bbox_top, bbox_left, bbox_top, obj_solidparent, false, true) < 0) |
| 12 |
{ |
| 13 |
x -= 3; |
| 14 |
global.facing = 3; |
| 15 |
} |
| 16 |
if (obj_time.right && collision_line(bbox_right + 3, bbox_top, bbox_right, bbox_top, obj_solidparent, false, true) < 0) |
| 17 |
{ |
| 18 |
x += 3; |
| 19 |
global.facing = 1; |
| 20 |
} |
| 21 |
} |
| 22 |
else |
| 23 |
{ |
| 24 |
y -= 3; |
| 25 |
global.facing = 2; |
| 26 |
} |
| 27 |
} |
| 28 |
if (obj_time.down) |
| 29 |
{ |
| 30 |
if (collision_rectangle(x + 2, y + 30, x + 18, y + 33, obj_solidparent, 0, 1) > 0) |
| 31 |
{ |
| 32 |
if (obj_time.left && collision_line(bbox_left - 3, bbox_bottom, bbox_left, bbox_bottom, obj_solidparent, false, true) < 0) |
| 33 |
{ |
| 34 |
x -= 3; |
| 35 |
global.facing = 3; |
| 36 |
} |
| 37 |
if (obj_time.right && collision_line(bbox_right + 3, bbox_bottom, bbox_right, bbox_bottom, obj_solidparent, false, true) < 0) |
| 38 |
{ |
| 39 |
x += 3; |
| 40 |
global.facing = 1; |
| 41 |
} |
| 42 |
} |
| 43 |
else |
| 44 |
{ |
| 45 |
y += 3; |
| 46 |
global.facing = 0; |
| 47 |
} |
| 48 |
} |
| 49 |
} |
| 50 |
moving = 0; |
| 51 |
} |