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gml_Object_obj_memoryhead_Destroy_0

related scripts: Alarm_3 • Alarm_5 • Alarm_6 • Alarm_8 • Alarm_9 • Create_0 • Destroy_0 • Step_0

(view raw script w/o annotations or w/e)
1
global.flag[10 spared_last] = 1;
2
global.flag[23 spared] += 1;
3
global.monster[myself] = 0;
4
with (mypart1)
5
{
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    mega = 1;
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    on = 1;
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    alarm[0] = -1;
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    alarm[1] = -1;
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    alarm[2] = -1;
11
}