1 | if (col == 0) |
2 | { |
3 | egg = instance_create(x, y, obj_failegg); |
4 | egg.image_angle = image_angle; |
5 | egg.ang = ang; |
6 | egg.vspeed = vspeed; |
7 | egg.hspeed = hspeed; |
8 | egg.friction = 0.05; |
9 | sprite_index = spr_mett_failegg; |
10 | col = 1; |
11 | } |