1 |
if (y > (global.idealborder[2] - early - 15) && flash == 0) |
2 |
{ |
3 |
flash = 1; |
4 |
alarm[4] = 20; |
5 |
} |
6 |
if (flash == 1 && early <= 20) |
7 |
{ |
8 |
if (vspeed > 1.5) |
9 |
vspeed -= 0.15; |
10 |
} |
11 |
if (early > 20 && y > (global.idealborder[2] - 20 - 15)) |
12 |
{ |
13 |
if (vspeed > 1.5) |
14 |
vspeed -= 0.15; |
15 |
} |
16 |
if (flash == 2) |
17 |
{ |
18 |
flash = 3; |
19 |
alarm[4] = 30; |
20 |
} |
21 |
if (flash == 3) |
22 |
{ |
23 |
if (alarm[4] < 26) |
24 |
image_speed = 0.5; |
25 |
} |
26 |
if (flash == 4) |
27 |
{ |
28 |
lt = instance_create(x + 10, y + 10, obj_kissybullet_pl); |
29 |
lt.speed = 5; |
30 |
lt.direction = point_direction(lt.x, lt.y, obj_heart.x + 10, obj_heart.y + 10); |
31 |
flash = 5; |
32 |
} |
33 |
if (flash == 5) |
34 |
{ |
35 |
flash = 1; |
36 |
alarm[4] = 30; |
37 |
if (type == 2) |
38 |
{ |
39 |
flash = 9; |
40 |
if (x < (room_width / 2)) |
41 |
{ |
42 |
gravity_direction = 180; |
43 |
gravity = 0.5; |
44 |
friction = 0.2; |
45 |
} |
46 |
if (x > (room_width / 2)) |
47 |
{ |
48 |
gravity_direction = 0; |
49 |
gravity = 0.5; |
50 |
friction = 0.2; |
51 |
} |
52 |
} |
53 |
} |
54 |
if (y > room_height) |
55 |
instance_destroy(); |
56 |
if (collision_rectangle(x + 2, y + 2, x + 22, y + 22, obj_heartshot, 0, 1)) |
57 |
{ |
58 |
g = collision_rectangle(x + 2, y + 2, x + 22, y + 22, obj_heartshot, 0, 1); |
59 |
with (g) |
60 |
instance_destroy(); |
61 |
snd_play(snd_mtt_burst); |
62 |
if (instance_exists(obj_ratingsmaster)) |
63 |
global.ratings += 20; |
64 |
bp = instance_create(x - 20, y - 23, obj_brokenpiece); |
65 |
bp.sprite_index = sprite_index; |
66 |
bp.image_index = image_index; |
67 |
bp.depth = depth + 1; |
68 |
instance_destroy(); |
69 |
} |
70 |
if (image_index > 16 && image_speed > 0) |
71 |
{ |
72 |
image_index = 0; |
73 |
image_speed = 0; |
74 |
} |