1 |
draw_set_color(c_black); |
2 |
ossafe_fill_rectangle(segx + 18, y + 2, global.idealborder[1] + 2, y + 18); |
3 |
draw_set_color(c_white); |
4 |
ossafe_fill_rectangle(segx + 20, y + 4, global.idealborder[1], y + 16); |
5 |
i = segx + 20; |
6 |
while (i < global.idealborder[1]) |
7 |
{ |
8 |
draw_set_color(c_black); |
9 |
draw_line_width(i, y + 2, i, y + 18, 2); |
10 |
i += 20; |
11 |
} |
12 |
anim += 0.25; |
13 |
if (on == 0) |
14 |
draw_sprite(spr_yellowtrigger_pl, anim, segx + yseg, y); |
15 |
if (on == 1) |
16 |
draw_sprite(spr_yellowtrigger_off_pl, anim, segx + yseg, y); |
17 |
draw_sprite(sprite_index, image_index, segx, y); |
18 |
if (collision_rectangle(segx + yseg, y, segx + yseg + 20, y + 14, obj_heartshot, 0, 1)) |
19 |
{ |
20 |
snd_play(snd_mtt_burst); |
21 |
g = collision_rectangle(segx + yseg, y, segx + yseg + 20, y + 14, obj_heartshot, 0, 1); |
22 |
with (g) |
23 |
instance_destroy(); |
24 |
if (on == 0) |
25 |
on = 1; |
26 |
else |
27 |
on = 0; |
28 |
} |
29 |
if (collision_rectangle(segx + 3, y - 4, global.idealborder[1], y + 10, obj_heartshot, 0, 1)) |
30 |
{ |
31 |
g = collision_rectangle(segx + 3, y - 4, global.idealborder[1], y + 10, obj_heartshot, 0, 1); |
32 |
with (g) |
33 |
instance_destroy(); |
34 |
vspeed += 0.75; |
35 |
y += 3; |
36 |
snd_play(snd_swallow); |
37 |
} |
38 |
if (collision_rectangle(segx + 5, y + 4, global.idealborder[1], y + 14, obj_heart, 0, 1)) |
39 |
event_user(11); |
40 |
if (on == 1) |
41 |
{ |
42 |
if (segx < (global.idealborder[1] + 5)) |
43 |
{ |
44 |
if (xm <= 0) |
45 |
xm = 2; |
46 |
xm += 2; |
47 |
segx += xm; |
48 |
} |
49 |
else |
50 |
{ |
51 |
xm = 0; |
52 |
segx = global.idealborder[1] + 5; |
53 |
} |
54 |
} |
55 |
if (on == 0) |
56 |
{ |
57 |
if (segx > segxinit) |
58 |
{ |
59 |
if (xm >= 0) |
60 |
xm = -1; |
61 |
xm -= 1; |
62 |
segx += xm; |
63 |
} |
64 |
else |
65 |
{ |
66 |
xm = 0; |
67 |
segx = segxinit; |
68 |
} |
69 |
} |
70 |
s += 1; |
71 |
yseg = ysegi + (sin(s / sp) * sf); |