1 |
draw_set_color(c_black); |
2 |
ossafe_fill_rectangle(segx + 2, y + 2, global.idealborder[0] - 2, y + 18); |
3 |
draw_set_color(c_white); |
4 |
ossafe_fill_rectangle(segx, y + 4, global.idealborder[0], y + 16); |
5 |
for (i = segx; i > global.idealborder[0]; i -= 20) |
6 |
{ |
7 |
draw_set_color(c_black); |
8 |
draw_line_width(i, y + 2, i, y + 18, 2); |
9 |
} |
10 |
anim += 0.25; |
11 |
if (on == 0) |
12 |
draw_sprite(spr_yellowtrigger_pl, anim, segx - yseg, y); |
13 |
if (on == 1) |
14 |
draw_sprite(spr_yellowtrigger_off_pl, anim, segx - yseg, y); |
15 |
draw_sprite(sprite_index, image_index, segx, y); |
16 |
if (collision_rectangle(segx - yseg, y, (segx - yseg) + 20, y + 14, obj_heartshot, 0, 1)) |
17 |
{ |
18 |
snd_play(snd_mtt_burst); |
19 |
g = collision_rectangle(segx - yseg, y, (segx - yseg) + 20, y + 14, obj_heartshot, 0, 1); |
20 |
with (g) |
21 |
instance_destroy(); |
22 |
if (on == 0) |
23 |
on = 1; |
24 |
else |
25 |
on = 0; |
26 |
} |
27 |
if (collision_rectangle(segx + 16, y - 4, global.idealborder[0], y + 10, obj_heartshot, 0, 1)) |
28 |
{ |
29 |
g = collision_rectangle(segx + 16, y - 4, global.idealborder[0], y + 10, obj_heartshot, 0, 1); |
30 |
obj_heart.charge = 30; |
31 |
with (g) |
32 |
instance_destroy(); |
33 |
vspeed += 0.75; |
34 |
y += 3; |
35 |
snd_play(snd_swallow); |
36 |
} |
37 |
if (collision_rectangle(segx + 12, y + 4, global.idealborder[0], y + 14, obj_heart, 0, 1)) |
38 |
event_user(11); |
39 |
if (on == 1) |
40 |
{ |
41 |
if (segx > (global.idealborder[0] - 25)) |
42 |
{ |
43 |
if (xm >= 0) |
44 |
xm = -2; |
45 |
xm -= 2; |
46 |
segx += xm; |
47 |
} |
48 |
else |
49 |
{ |
50 |
xm = 0; |
51 |
segx = global.idealborder[0] - 25; |
52 |
} |
53 |
} |
54 |
if (on == 0) |
55 |
{ |
56 |
if (segx < segxinit) |
57 |
{ |
58 |
if (xm >= 0) |
59 |
xm = 1; |
60 |
xm = 1; |
61 |
segx += xm; |
62 |
} |
63 |
else |
64 |
{ |
65 |
xm = 0; |
66 |
segx = segxinit; |
67 |
} |
68 |
} |
69 |
s += 1; |
70 |
yseg = ysegi + (sin(s / sp) * sf); |