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gml_Object_obj_mettheart_burst_Create_0

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1
size = 1;
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con = 0;
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timer = -6;
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shake = 0;
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global.turntimer = 40;
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alarm[1] = 1;
gml_Object_obj_mettheart_burst_Alarm_1.gml

hdist = distance_to_point(homex - 5, homey); hdir = point_direction(x, y, homex - 5, homey); speed = hdist / 5; direction = hdir;
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another = 0;
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with (obj_mettattackgen)
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    dark = 0;