size = 1;
con = 0;
timer = -6;
shake = 0;
global.turntimer = 40;
alarm[1] = 1;gml_Object_obj_mettheart_burst_Alarm_1.gmlhdist = distance_to_point(homex - 5, homey); hdir = point_direction(x, y, homex - 5, homey); speed = hdist / 5; direction = hdir;
another = 0;
with (obj_mettattackgen)
dark = 0;