xinit = x;
anim = 0;
on = 1;
xm = 0;
s = 0;
sf = 30;
sp = 6;
vspeed = 3;
x += sprite_width;
alarm[0] = 1;gml_Object_obj_mettleg_r_Alarm_0.gmls = (-sp * pi) / 2; if (c == 0) { xinit -= (sin(s / sp) * sf); x = xinit + sprite_width + (sin(s / sp) * sf); } if (c == 1) { xinit -= (cos(s / sp) * sf); x = xinit + sprite_width + (cos(s / sp) * sf); } if (c == 2) { s = (sp * pi) / 2; xinit += (sin(s / sp) * sf); x = xinit + sprite_width + (sin(s / sp) * sf); c = 0; } visible = true;
visible = false;
c = 0;