1 | if (instance_exists(obj_mainchara)) |
2 | { |
3 | image_blend = obj_mainchara.image_blend; |
4 | x = obj_mainchara.x; |
5 | y = horizon - (obj_mainchara.y - horizon); |
6 | if (y < ceiling) |
7 | y = ceiling; |
8 | sprite_index = obj_mainchara.sprite_index; |
9 | image_index = obj_mainchara.image_index; |
10 | if (sprite_index == spr_maincharad && flip == 0) |
11 | { |
12 | sprite_index = spr_maincharau; |
13 | flip = 1; |
14 | } |
15 | if (sprite_index == spr_maincharau && flip == 0) |
16 | { |
17 | sprite_index = spr_maincharad; |
18 | flip = 1; |
19 | } |
20 | flip = 0; |
21 | } |
22 | draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, 0, image_blend, 1); |