|
1
|
if (d == 0)
|
|
2
|
scr_depthscr_depth
depth = 50000 - ((y * 10) + (sprite_height * 10)); ();
|
|
3
|
if (follow == 0)
|
|
4
|
scr_npc_animscr_npc_anim
tt = 0;
if (myinteract == 3)
{
if (instance_exists(OBJ_WRITER))
{
image_speed = 0.2;
if (OBJ_WRITER.halt != 0)
tt = 1;
}
else
{
tt = 1;
}
}
if (tt == 1)
{
image_speed = 0;
image_index = 0;
} ();
|
|
5
|
if (follow == 1)
|
|
6
|
{
|
|
7
|
tmp_idealy = obj_mainchara.y + 8;
|
|
8
|
if (room == room_water_waterfall && obj_mainchara.y >= 142)
|
|
9
|
tmp_idealy = obj_mainchara.y - 2;
|
|
10
|
if (room == room_water_waterfall2 && obj_mainchara.y >= 906)
|
|
11
|
tmp_idealy = obj_mainchara.y - 2;
|
|
12
|
move_towards_point(obj_mainchara.x - 6, tmp_idealy, 2);
|
|
13
|
image_speed = 0.25;
|
|
14
|
follow = 2;
|
|
15
|
}
|
|
16
|
if (follow == 2)
|
|
17
|
{
|
|
18
|
if (collision_point(obj_mainchara.x - 6, obj_mainchara.y + 28, object_index, 0, 0))
|
|
19
|
{
|
|
20
|
speed = 0;
|
|
21
|
follow = 3;
|
|
22
|
}
|
|
23
|
}
|
|
24
|
if (follow == 2.1)
|
|
25
|
{
|
|
26
|
image_speed = 0.25;
|
|
27
|
x -= 4;
|
|
28
|
done = 0;
|
|
29
|
if (sprite_index == rsprite || sprite_index == usprite)
|
|
30
|
move_towards_point(obj_mainchara.x - 2, obj_mainchara.y + 8, 4);
|
|
31
|
if (sprite_index == lsprite)
|
|
32
|
move_towards_point(obj_mainchara.x + 6, obj_mainchara.y + 8, 4);
|
|
33
|
if (sprite_index == dsprite)
|
|
34
|
move_towards_point(obj_mainchara.x, obj_mainchara.y - 12, 4);
|
|
35
|
move_towards_point(obj_mainchara.x, obj_mainchara.y, 4);
|
|
36
|
if (collision_rectangle(obj_mainchara.bbox_left - 6, obj_mainchara.bbox_top - 4, obj_mainchara.bbox_right + 4, obj_mainchara.bbox_bottom + 4, object_index, 0, 0))
|
|
37
|
{
|
|
38
|
speed = 0;
|
|
39
|
follow = 3;
|
|
40
|
}
|
|
41
|
x += 4;
|
|
42
|
}
|
|
43
|
alcovecheck = 0;
|
|
44
|
if (room == room_water_waterfall && obj_mainchara.y < 100)
|
|
45
|
{
|
|
46
|
alcovecheck = 1;
|
|
47
|
image_speed = 0;
|
|
48
|
image_index = 0;
|
|
49
|
sprite_index = usprite;
|
|
50
|
}
|
|
51
|
if (room == room_water_waterfall && y > 156)
|
|
52
|
{
|
|
53
|
if (obj_mainchara.x > 1518)
|
|
54
|
{
|
|
55
|
if (x < 1520)
|
|
56
|
x += 3;
|
|
57
|
}
|
|
58
|
}
|
|
59
|
if (follow == 3 && alcovecheck == 0)
|
|
60
|
{
|
|
61
|
if (obj_mainchara.moving == 1)
|
|
62
|
{
|
|
63
|
if (distance_to_object(obj_mainchara) > 12)
|
|
64
|
{
|
|
65
|
alarm[3] = 3; gml_Object_obj_mkid_actor_Alarm_3.gml
follow += 1;
|
|
66
|
follow = 4;
|
|
67
|
}
|
|
68
|
if (distance_to_object(obj_mainchara) > 4 || distance_to_object(obj_mainchara) < 0)
|
|
69
|
{
|
|
70
|
if (distance_to_object(obj_mainchara) < 10)
|
|
71
|
closemove = 1;
|
|
72
|
}
|
|
73
|
}
|
|
74
|
else
|
|
75
|
{
|
|
76
|
image_speed = 0;
|
|
77
|
image_index = 0;
|
|
78
|
}
|
|
79
|
facing2 = global.facing;
|
|
80
|
}
|
|
81
|
if (follow == 5)
|
|
82
|
{
|
|
83
|
scr_npc_watchscr_npc_watch
if (argument0 == 0)
{
if (instance_exists(obj_mainchara))
{
xdist = (obj_mainchara.x + (obj_mainchara.sprite_width / 2)) - (x + (sprite_width / 2));
ydist = obj_mainchara.bbox_top - bbox_top;
if (abs(xdist) >= abs(ydist))
{
if (xdist >= 0)
sprite_index = rtsprite;
else
sprite_index = ltsprite;
}
else if (ydist >= 0)
{
sprite_index = dtsprite;
}
else
{
sprite_index = utsprite;
}
}
}
if (argument0 == 1)
{
if (instance_exists(obj_mainchara))
{
xdist = (obj_mainchara.x + (obj_mainchara.sprite_width / 2)) - (x + (sprite_width / 2));
ydist = obj_mainchara.bbox_top - bbox_top;
if (abs(xdist) >= abs(ydist))
{
if (xdist >= 0)
sprite_index = rsprite;
else
sprite_index = lsprite;
}
else if (ydist >= 0)
{
sprite_index = dsprite;
}
else
{
sprite_index = usprite;
}
}
} (1);
|
|
84
|
follow = 6;
|
|
85
|
alarm[3] = 3; gml_Object_obj_mkid_actor_Alarm_3.gml
follow += 1;
|
|
86
|
}
|
|
87
|
if (follow == 7)
|
|
88
|
follow = 2.1;
|
|
89
|
if (follow == 8)
|
|
90
|
sprite_index = rtsprite;
|
|
91
|
if (follow == 9)
|
|
92
|
{
|
|
93
|
if (global.interact == 0)
|
|
94
|
{
|
|
95
|
global.interact = 1;
|
|
96
|
scr_npc_watchscr_npc_watch
if (argument0 == 0)
{
if (instance_exists(obj_mainchara))
{
xdist = (obj_mainchara.x + (obj_mainchara.sprite_width / 2)) - (x + (sprite_width / 2));
ydist = obj_mainchara.bbox_top - bbox_top;
if (abs(xdist) >= abs(ydist))
{
if (xdist >= 0)
sprite_index = rtsprite;
else
sprite_index = ltsprite;
}
else if (ydist >= 0)
{
sprite_index = dtsprite;
}
else
{
sprite_index = utsprite;
}
}
}
if (argument0 == 1)
{
if (instance_exists(obj_mainchara))
{
xdist = (obj_mainchara.x + (obj_mainchara.sprite_width / 2)) - (x + (sprite_width / 2));
ydist = obj_mainchara.bbox_top - bbox_top;
if (abs(xdist) >= abs(ydist))
{
if (xdist >= 0)
sprite_index = rsprite;
else
sprite_index = lsprite;
}
else if (ydist >= 0)
{
sprite_index = dsprite;
}
else
{
sprite_index = usprite;
}
}
} (0);
|
|
97
|
alarm[3] = 3; gml_Object_obj_mkid_actor_Alarm_3.gml
follow += 1;
|
|
98
|
follow = 9.1;
|
|
99
|
}
|
|
100
|
}
|
|
101
|
if (follow == 10.1)
|
|
102
|
{
|
|
103
|
global.facechoice = 0;
|
|
104
|
global.msg[0] = * So,Delay 11 one time.Wait for inputscr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_337") ;
|
|
105
|
global.msg[1] = * We had a school project where we had to take care of a flower.Wait for inputscr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_338") ;
|
|
106
|
global.msg[2] = * The king -Delay 11 we had to call him "Mr. Dreemurr" -Delay 11 volunteered to donate his own flowers.Wait for inputscr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_339") ;
|
|
107
|
global.msg[3] = * He ended up coming to school and teaching the class about responsibility and stuff.Wait for inputscr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_340") ;
|
|
108
|
global.msg[4] = * That got me thinking...Wait for inputscr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_341") ;
|
|
109
|
global.msg[5] = * YO!Delay 11 * How COOL would it be if UNDYNE came to school!?Wait for inputscr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_342") ;
|
|
110
|
global.msg[6] = * She could beat up ALL the teachers!!Wait for inputClose MessageClose Messagescr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_343") ;
|
|
111
|
global.typer = 5;
|
|
112
|
global.msc = 0;
|
|
113
|
instance_create(x, y, obj_dialoguer);
|
|
114
|
follow = 10;
|
|
115
|
}
|
|
116
|
if (follow == 10 && instance_exists(OBJ_WRITER) == 0)
|
|
117
|
{
|
|
118
|
sprite_index = dsprite;
|
|
119
|
global.interact = 0;
|
|
120
|
follow = 2.1;
|
|
121
|
}
|
|
122
|
if (follow == 99)
|
|
123
|
{
|
|
124
|
if (obj_mainchara.moving == 1)
|
|
125
|
{
|
|
126
|
x += (obj_mainchara.x - obj_mainchara.xprevious);
|
|
127
|
y += (obj_mainchara.y - obj_mainchara.yprevious);
|
|
128
|
facing = global.facing;
|
|
129
|
image_speed = obj_mainchara.image_speed;
|
|
130
|
if (facing == 0)
|
|
131
|
sprite_index = dsprite;
|
|
132
|
if (facing == 1)
|
|
133
|
sprite_index = rsprite;
|
|
134
|
if (facing == 2)
|
|
135
|
sprite_index = usprite;
|
|
136
|
if (facing == 3)
|
|
137
|
sprite_index = lsprite;
|
|
138
|
}
|
|
139
|
else
|
|
140
|
{
|
|
141
|
image_speed = 0;
|
|
142
|
image_index = 0;
|
|
143
|
}
|
|
144
|
}
|
|
145
|
if (instance_exists(obj_mainchara))
|
|
146
|
{
|
|
147
|
xfer = obj_mainchara.x;
|
|
148
|
yfer = obj_mainchara.y;
|
|
149
|
}
|