| 1 |
if (d == 0) |
| 2 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (); |
| 3 |
if (follow == 0) |
| 4 |
scr_npc_animscr_npc_animtt = 0;
if (myinteract == 3)
{
if (instance_exists(OBJ_WRITER))
{
image_speed = 0.2;
if (OBJ_WRITER.halt != 0)
tt = 1;
}
else
{
tt = 1;
}
}
if (tt == 1)
{
image_speed = 0;
image_index = 0;
} (); |
| 5 |
if (follow == 1) |
| 6 |
{ |
| 7 |
tmp_idealy = obj_mainchara.y + 8; |
| 8 |
if (room == room_water_waterfall && obj_mainchara.y >= 142) |
| 9 |
tmp_idealy = obj_mainchara.y - 2; |
| 10 |
if (room == room_water_waterfall2 && obj_mainchara.y >= 906) |
| 11 |
tmp_idealy = obj_mainchara.y - 2; |
| 12 |
move_towards_point(obj_mainchara.x - 6, tmp_idealy, 2); |
| 13 |
image_speed = 0.25; |
| 14 |
follow = 2; |
| 15 |
} |
| 16 |
if (follow == 2) |
| 17 |
{ |
| 18 |
if (collision_point(obj_mainchara.x - 6, obj_mainchara.y + 28, object_index, 0, 0)) |
| 19 |
{ |
| 20 |
speed = 0; |
| 21 |
follow = 3; |
| 22 |
} |
| 23 |
} |
| 24 |
if (follow == 2.1) |
| 25 |
{ |
| 26 |
image_speed = 0.25; |
| 27 |
x -= 4; |
| 28 |
done = 0; |
| 29 |
if (sprite_index == rsprite || sprite_index == usprite) |
| 30 |
move_towards_point(obj_mainchara.x - 2, obj_mainchara.y + 8, 4); |
| 31 |
if (sprite_index == lsprite) |
| 32 |
move_towards_point(obj_mainchara.x + 6, obj_mainchara.y + 8, 4); |
| 33 |
if (sprite_index == dsprite) |
| 34 |
move_towards_point(obj_mainchara.x, obj_mainchara.y - 12, 4); |
| 35 |
move_towards_point(obj_mainchara.x, obj_mainchara.y, 4); |
| 36 |
if (collision_rectangle(obj_mainchara.bbox_left - 6, obj_mainchara.bbox_top - 4, obj_mainchara.bbox_right + 4, obj_mainchara.bbox_bottom + 4, object_index, 0, 0)) |
| 37 |
{ |
| 38 |
speed = 0; |
| 39 |
follow = 3; |
| 40 |
} |
| 41 |
x += 4; |
| 42 |
} |
| 43 |
alcovecheck = 0; |
| 44 |
if (room == room_water_waterfall && obj_mainchara.y < 100) |
| 45 |
{ |
| 46 |
alcovecheck = 1; |
| 47 |
image_speed = 0; |
| 48 |
image_index = 0; |
| 49 |
sprite_index = usprite; |
| 50 |
} |
| 51 |
if (room == room_water_waterfall && y > 156) |
| 52 |
{ |
| 53 |
if (obj_mainchara.x > 1518) |
| 54 |
{ |
| 55 |
if (x < 1520) |
| 56 |
x += 3; |
| 57 |
} |
| 58 |
} |
| 59 |
if (follow == 3 && alcovecheck == 0) |
| 60 |
{ |
| 61 |
if (obj_mainchara.moving == 1) |
| 62 |
{ |
| 63 |
if (distance_to_object(obj_mainchara) > 12) |
| 64 |
{ |
| 65 |
alarm[3] = 3; |
| 66 |
follow = 4; |
| 67 |
} |
| 68 |
if (distance_to_object(obj_mainchara) > 4 || distance_to_object(obj_mainchara) < 0) |
| 69 |
{ |
| 70 |
if (distance_to_object(obj_mainchara) < 10) |
| 71 |
closemove = 1; |
| 72 |
} |
| 73 |
} |
| 74 |
else |
| 75 |
{ |
| 76 |
image_speed = 0; |
| 77 |
image_index = 0; |
| 78 |
} |
| 79 |
facing2 = global.facing; |
| 80 |
} |
| 81 |
if (follow == 5) |
| 82 |
{ |
| 83 |
scr_npc_watchscr_npc_watchif (argument0 == 0)
{
if (instance_exists(obj_mainchara))
{
xdist = (obj_mainchara.x + (obj_mainchara.sprite_width / 2)) - (x + (sprite_width / 2));
ydist = obj_mainchara.bbox_top - bbox_top;
if (abs(xdist) >= abs(ydist))
{
if (xdist >= 0)
sprite_index = rtsprite;
else
sprite_index = ltsprite;
}
else if (ydist >= 0)
{
sprite_index = dtsprite;
}
else
{
sprite_index = utsprite;
}
}
}
if (argument0 == 1)
{
if (instance_exists(obj_mainchara))
{
xdist = (obj_mainchara.x + (obj_mainchara.sprite_width / 2)) - (x + (sprite_width / 2));
ydist = obj_mainchara.bbox_top - bbox_top;
if (abs(xdist) >= abs(ydist))
{
if (xdist >= 0)
sprite_index = rsprite;
else
sprite_index = lsprite;
}
else if (ydist >= 0)
{
sprite_index = dsprite;
}
else
{
sprite_index = usprite;
}
}
} (1); |
| 84 |
follow = 6; |
| 85 |
alarm[3] = 3; |
| 86 |
} |
| 87 |
if (follow == 7) |
| 88 |
follow = 2.1; |
| 89 |
if (follow == 8) |
| 90 |
sprite_index = rtsprite; |
| 91 |
if (follow == 9) |
| 92 |
{ |
| 93 |
if (global.interact == 0) |
| 94 |
{ |
| 95 |
global.interact = 1; |
| 96 |
scr_npc_watchscr_npc_watchif (argument0 == 0)
{
if (instance_exists(obj_mainchara))
{
xdist = (obj_mainchara.x + (obj_mainchara.sprite_width / 2)) - (x + (sprite_width / 2));
ydist = obj_mainchara.bbox_top - bbox_top;
if (abs(xdist) >= abs(ydist))
{
if (xdist >= 0)
sprite_index = rtsprite;
else
sprite_index = ltsprite;
}
else if (ydist >= 0)
{
sprite_index = dtsprite;
}
else
{
sprite_index = utsprite;
}
}
}
if (argument0 == 1)
{
if (instance_exists(obj_mainchara))
{
xdist = (obj_mainchara.x + (obj_mainchara.sprite_width / 2)) - (x + (sprite_width / 2));
ydist = obj_mainchara.bbox_top - bbox_top;
if (abs(xdist) >= abs(ydist))
{
if (xdist >= 0)
sprite_index = rsprite;
else
sprite_index = lsprite;
}
else if (ydist >= 0)
{
sprite_index = dsprite;
}
else
{
sprite_index = usprite;
}
}
} (0); |
| 97 |
alarm[3] = 3; |
| 98 |
follow = 9.1; |
| 99 |
} |
| 100 |
} |
| 101 |
if (follow == 10.1) |
| 102 |
{ |
| 103 |
global.facechoice = 0; |
| 104 |
global.msg[0] = * So,Delay 11 one time.Wait for inputscr_gettextscr_gettextvar text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_337") ; |
| 105 |
global.msg[1] = * We had a school project where we had to take care of a flower.Wait for inputscr_gettextscr_gettextvar text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_338") ; |
| 106 |
global.msg[2] = * The king -Delay 11 we had to call him "Mr. Dreemurr" -Delay 11 volunteered to donate his own flowers.Wait for inputscr_gettextscr_gettextvar text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_339") ; |
| 107 |
global.msg[3] = * He ended up coming to school and teaching the class about responsibility and stuff.Wait for inputscr_gettextscr_gettextvar text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_340") ; |
| 108 |
global.msg[4] = * That got me thinking...Wait for inputscr_gettextscr_gettextvar text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_341") ; |
| 109 |
global.msg[5] = * YO!Delay 11 * How COOL would it be if UNDYNE came to school!?Wait for inputscr_gettextscr_gettextvar text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_342") ; |
| 110 |
global.msg[6] = * She could beat up ALL the teachers!!Wait for inputClose MessageClose Messagescr_gettextscr_gettextvar text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("obj_mkid_actor_343") ; |
| 111 |
global.typer = 5; |
| 112 |
global.msc = 0; |
| 113 |
instance_create(x, y, obj_dialoguer); |
| 114 |
follow = 10; |
| 115 |
} |
| 116 |
if (follow == 10 && instance_exists(OBJ_WRITER) == 0) |
| 117 |
{ |
| 118 |
sprite_index = dsprite; |
| 119 |
global.interact = 0; |
| 120 |
follow = 2.1; |
| 121 |
} |
| 122 |
if (follow == 99) |
| 123 |
{ |
| 124 |
if (obj_mainchara.moving == 1) |
| 125 |
{ |
| 126 |
x += (obj_mainchara.x - obj_mainchara.xprevious); |
| 127 |
y += (obj_mainchara.y - obj_mainchara.yprevious); |
| 128 |
facing = global.facing; |
| 129 |
image_speed = obj_mainchara.image_speed; |
| 130 |
if (facing == 0) |
| 131 |
sprite_index = dsprite; |
| 132 |
if (facing == 1) |
| 133 |
sprite_index = rsprite; |
| 134 |
if (facing == 2) |
| 135 |
sprite_index = usprite; |
| 136 |
if (facing == 3) |
| 137 |
sprite_index = lsprite; |
| 138 |
} |
| 139 |
else |
| 140 |
{ |
| 141 |
image_speed = 0; |
| 142 |
image_index = 0; |
| 143 |
} |
| 144 |
} |
| 145 |
if (instance_exists(obj_mainchara)) |
| 146 |
{ |
| 147 |
xfer = obj_mainchara.x; |
| 148 |
yfer = obj_mainchara.y; |
| 149 |
} |