| 1 | 
        if (closemove == 1)  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            x += (obj_mainchara.x - xfer);  | 
    
    
    
        | 4 | 
            y += (obj_mainchara.y - yfer);  | 
    
    
    
        | 5 | 
            if (room == room_water_waterfall)  | 
    
    
    
        | 6 | 
            { | 
    
    
    
        | 7 | 
                if (y < 100)  | 
    
    
    
        | 8 | 
                    y = 100;  | 
    
    
    
        | 9 | 
                if (x < 1500)  | 
    
    
    
        | 10 | 
                { | 
    
    
    
        | 11 | 
                    if (y > 150)  | 
    
    
    
        | 12 | 
                        y -= 3;  | 
    
    
    
        | 13 | 
                }  | 
    
    
    
        | 14 | 
            }  | 
    
    
    
        | 15 | 
            if (room == room_water_waterfall2)  | 
    
    
    
        | 16 | 
            { | 
    
    
    
        | 17 | 
                if (y > 915)  | 
    
    
    
        | 18 | 
                    y -= 3;  | 
    
    
    
        | 19 | 
                if (y < 850)  | 
    
    
    
        | 20 | 
                { | 
    
    
    
        | 21 | 
                    if (x > 160)  | 
    
    
    
        | 22 | 
                        x -= 3;  | 
    
    
    
        | 23 | 
                }  | 
    
    
    
        | 24 | 
                else if (x > 166 && y < 857)  | 
    
    
    
        | 25 | 
                { | 
    
    
    
        | 26 | 
                    y = 857;  | 
    
    
    
        | 27 | 
                }  | 
    
    
    
        | 28 | 
                if (x < 120)  | 
    
    
    
        | 29 | 
                    x += 3;  | 
    
    
    
        | 30 | 
                if (y > obj_echoflower.y && global.flag[91 trash_save_mkid_pos] < 3)  | 
    
    
    
        | 31 | 
                { | 
    
    
    
        | 32 | 
                    global.flag[91 trash_save_mkid_pos] = 3;  | 
    
    
    
        | 33 | 
                    speed = 0;  | 
    
    
    
        | 34 | 
                    sprite_index = rtsprite;  | 
    
    
    
        | 35 | 
                    image_speed = 0;  | 
    
    
    
        | 36 | 
                    follow = 8;  | 
    
    
    
        | 37 | 
                    alarm[3] = 25;  | 
    
    
    
        | 38 | 
                }  | 
    
    
    
        | 39 | 
            }  | 
    
    
    
        | 40 | 
            facing = global.facing;  | 
    
    
    
        | 41 | 
            image_speed = obj_mainchara.image_speed;  | 
    
    
    
        | 42 | 
            if (facing == 0)  | 
    
    
    
        | 43 | 
                sprite_index = dsprite;  | 
    
    
    
        | 44 | 
            if (facing == 1)  | 
    
    
    
        | 45 | 
                sprite_index = rsprite;  | 
    
    
    
        | 46 | 
            if (facing == 2)  | 
    
    
    
        | 47 | 
                sprite_index = usprite;  | 
    
    
    
        | 48 | 
            if (facing == 3)  | 
    
    
    
        | 49 | 
                sprite_index = lsprite;  | 
    
    
    
        | 50 | 
            closemove = 0;  | 
    
    
    
        | 51 | 
        }  |