1 |
if (closemove == 1) |
2 |
{ |
3 |
x += (obj_mainchara.x - xfer); |
4 |
y += (obj_mainchara.y - yfer); |
5 |
if (room == room_water_waterfall) |
6 |
{ |
7 |
if (y < 100) |
8 |
y = 100; |
9 |
if (x < 1500) |
10 |
{ |
11 |
if (y > 150) |
12 |
y -= 3; |
13 |
} |
14 |
} |
15 |
if (room == room_water_waterfall2) |
16 |
{ |
17 |
if (y > 915) |
18 |
y -= 3; |
19 |
if (y < 850) |
20 |
{ |
21 |
if (x > 160) |
22 |
x -= 3; |
23 |
} |
24 |
else if (x > 166 && y < 857) |
25 |
{ |
26 |
y = 857; |
27 |
} |
28 |
if (x < 120) |
29 |
x += 3; |
30 |
if (y > obj_echoflower.y && global.flag[91 trash_save_mkid_pos] < 3) |
31 |
{ |
32 |
global.flag[91 trash_save_mkid_pos] = 3; |
33 |
speed = 0; |
34 |
sprite_index = rtsprite; |
35 |
image_speed = 0; |
36 |
follow = 8; |
37 |
alarm[3] = 25; |
38 |
} |
39 |
} |
40 |
facing = global.facing; |
41 |
image_speed = obj_mainchara.image_speed; |
42 |
if (facing == 0) |
43 |
sprite_index = dsprite; |
44 |
if (facing == 1) |
45 |
sprite_index = rsprite; |
46 |
if (facing == 2) |
47 |
sprite_index = usprite; |
48 |
if (facing == 3) |
49 |
sprite_index = lsprite; |
50 |
closemove = 0; |
51 |
} |