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gml_Object_obj_mkid_b_body_Draw_0

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1
if (type == 0)
2
    draw_sprite_ext(sprite_index, global.flag[20 animation_index], x, y, 2, 2, 0, c_white, 1);
3
if (type == 1)
4
    draw_sprite_ext(sprite_index, global.faceemotion, x, y, 2, 2, 0, c_white, 1);