scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10));();
siner = 0;
pudd = scr_markerscr_markerthismarker = instance_create(argument0, argument1, obj_npc_marker); thismarker.visible = true; thismarker.image_speed = 0; thismarker.sprite_index = argument2; return thismarker;(x, y, spr_mttfountain_puddle);
pudd.image_speed = 0.5;
pudd.depth = 800000;